![]() ![]() It is worth noting that, after her combo ender and after her special 2, she is unable to block for a second, leaving her vulnerable to special(s) from characters tagging in. She can also chain her heavy combo with her SP2, making it unblockable. However, this has a critical weakness compared to other Ibistick users - it only applies gear DoT 1 time if blocked. The sawblade can apply gear DoT 8 times, meaning that with only The Ibistick and the saw blade's bleed damage increase, her SP2 can additionally deal 96% damage of enemy max health, the strongest in the game. This buff remains even if the Green Lantern teammates are knocked out. This is followed by a Bleeding at 0.5% of her damage stat per second, over 10 seconds, for a total of 5% (this confers bleeds' universal damage boost to the last hit of sawblade, increasing it to 4.8% minimum). This is followed by a rocket (10%) that snares the opponent (if she has at least 1 GL teammate), and finally a sawblade (5% + 4% x 7) for a total of 103%. Her SP2 starts with wrist gun shots (10% x 4), a lasso slam (10%), and batting a baseball (10%) this is the part that is always performed regardless of teammates, adding up to the normal base minimum damage of 60% on a SP2 (prior to any upgrades, minigame, or other boosts). This is despite the fact that the former is technically classified as a Green Lantern card by Support cards and Gear, while the latter is classified as a Sinestro card. Most versions of Green Lantern will work, however, Hal Jordan/Red Lantern and Hal Jordan/Yellow Lantern do not count towards her passive, but Sinestro/Green Lantern does. The first part of her passive allows her to benefit from other Lanterns on her team, while the second part gives her a chance to Stun on her combo-ender. ![]() ![]() Jessica Cruz can be a very effective damage-dealing card if used correctly. ![]()
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